
Rexthor Hammerfists
Rage of Inferno
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Posted - 2008.10.31 17:35:00 -
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Edited by: Rexthor Hammerfists on 31/10/2008 17:36:36 About the Nighthawk:
Originally by: Me As a commandship it is by definition quiet pricy, with bonuses to rof for all missiles as well as resistances to its shield, it also gets a bonus to Heavy Missiles Kinetic Dmg and Heavy Missiles precision.
The other 3 races commandships are built to tank and gank, being able to put out some pretty good damage, with medium guns that have a good tracking. None of those ships have bonuses towards killing frigatesized support, but bonuses to tanks and dmg in general.
The nighthawk instead has 2 of its 4 bonuses focussed on 1 of the 3 medium missile types, that one bonus is made to be able to hit frigate sized signature radiuses, but only works on heavy missiles instead of the assault launcher which is made for antifrig work. (Correct me if im wrong here, i didnt bother buying a NH and checking if the description is misleading)
The Nighthawk fitted with heavy missiles and a good passive tank actually could work in fleets, the problem is that a cerberus does it alot better as it fires at twice the range - or a raven with cruise missiles which is several times cheaper then the NH.
The Nighthawk with assault launchers, fitted to take out frigate support could work as well, the problem here simply is that other ships do the job for a fraction of the price just as good, a ship investment of 150m doesnt justify the job of killing frigates, neither do you need a godly tank to take down frigs.
The nighthawk with heavy assault missiles is where it gets interesting. Heavy assault missiles put the caldari Bc/Cs right where it works best, in closerange of an enemy, playing out its smaller size, faster lockspeed and faster base speed/ms then a battleship while still having proper damage 500< and a proper tank. This is exactly where commandships should be based around, where it makes sence to use a ship that costs 150m, where it can play out its advantage of the cheaper battleships and hacs.
Now the problem with a Hvy assault missile launcher setup on the nighthawk starts with the amount of medium slots - it has 5 medium slots If you take 3 slots of tanking as a minum, it leaves one slot for a propulsion mod which is a must otherwise take a battleship and one slot for tackling gear. The drake on the other hand has 6 medium slots, which makes it possible to fit a shieldtank which does its job with 3 slots, propulsion mods web and a warp disruptor.
The Nighthawk has 5 lowslots, while those can prove to be useful, id just move one low to a medslot, similar to the drake.
2 of the 4 bonuses dont work on the heavy assualt missiles - i suggest, a kinetic dmg bonus to all missiles and a missile velocity or flytime bonus instead.
After the hyv as miss launchers are fitted, any other pg requiring mod means you have to fit an rcu, which is fine for a t1 battlecruiser - not on a commandship tho, it needs a serious pg boost to be able to utilize its last non missile highslot.
And lastly to give ppl the final reason to fly the nighthawk over the drake, the NH needs more shields 2k<, as its missing a rigslot over the drake which leaves it with 4k shieldless on a similar fit.
Original Thread -
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